

- #Pillars of eternity master spell full#
- #Pillars of eternity master spell plus#
- #Pillars of eternity master spell free#
Subject gains a bonus on Perception checks.Īttackers' weapons stick to your gluey blood.
#Pillars of eternity master spell plus#
Ranged touch attack 2d4 damage for 1 round + 1 round/3 levels.ġd6/level acid damage plus 1 round of acid. Replaces nonmagical ammunition every round. Harmlessly and completely inhale one gas, fog, smoke, mist, or similar cloud-like effect. You become immune to diseases and toxins, absorb one, and then spread it to others. Targets are able to breathe water, freely.

Surrounds the target with layers of force. The extra 10 minute duration can go to one of the four targets or it is wasted. For example, if you are 5th level, your communal spell's duration is 10 minutes per level, and you have four targets, each target must receive 10 minutes of duration. Furthermore, unless the communal spell's description indicates otherwise, no target can receive a duration increment smaller than the smallest increment of duration listed in the spell description. When you divide the duration, you must divide it as evenly as possible among the targets. The word "level" in the short spell descriptions that follow always refers to caster level.Ĭreatures and Characters: The words "Creature" and "character" are used synonymously in the short descriptions.Ĭommunal Spells: Communal spells function like other spells, except they allow you to divide the duration among multiple targets, treating each target as a subject of the spell. Hit Dice: The term "Hit Dice" is used synonymously with "character levels" for effects that affect a specific number of Hit Dice of creatures.Ĭaster Level: A spell's power often depends on caster level, which is defined as the caster's class level for the purposes of casting a particular spell.

Spells in all lists are presented in alphabetical order, except when a spell's name begins with "communal," "greater," "lesser," or "mass," in which case it is alphabetized under the base spell name.

#Pillars of eternity master spell full#
Immediately after those lists is a complete list of all spells with full descriptions of those spells listed. These include the spell name and a brief and incomplete description of the spell. In SLASH'EM, the Yeoman quest artifact, the Crown of Saint Edward, also confers half spell damage.Order of Presentation: The first spell lists presented are the lists of spells separated by class and level. Any spells cast or wands zapped by the player.The geyser monster spell, which is considered physical damage.The Oracle's passive magic missile attack.The magic missile attack from angels, Yeenoghu, gray dragons and the Chromatic Dragon.The following sources of damage, though they may be considered spells, are not affected by half spell damage: L Grand high Arch Master Wizard of Yendor The following monsters can cast spells, some of which are affected by half spell damage as detailed above: If the player has all resistances (including magic resistance) and a noncursed unicorn horn, the only spells usefully affected by half spell damage are psi bolt, open wounds, curse items, and mind flayers' psychic blasts. However, this is trivial with a unicorn horn or the Eyes of the Overworld.
#Pillars of eternity master spell free#
However, magic resistance or free action reduces to 1 turn instead. Stacks with magic resistance, to only 1d2. Halves number of items affected from 1d6 to 1d3. However, this is trivial with a unicorn horn. Stacks with magic resistance to quarter damage. The following monster spells are affected by half spell damage:
